Hi, so this is Sleipnir - The Solari Guardian.
My League of Legends Champion idea.
I mean, just a concept I want you to help me design!
Sleipnir is a Solari, she possesses the power of calling the might of the sun to aid her in battle. Just like Leona, as a matter of fact, these two are from Mount Targon.
She is a centaur like creature but with 6 legs instead of 4 (inspired by the mythical Sleipnir, Odin's horse).
Sleipnir is a very mobile tank support. Her Q, W and E does not require any aiming or target picking, you just activate it and Sleipnir performs the move while running or standing.
Her ulti is has a global supporting effect, you can use it in a team fight, help an ally on the other side of the map.
Sleipnir can push all the units she collides with while using her "charge!" skill, the enemy is pushed in the way she charges so you can push them in or out a fight/turret. She does not auto attack. (By that I mean that she does not perform a basic attack when you are close to a valid enemy unit, you need to pick and right click the target to use a basic attack.)
So what I'm thinking in terms of abilities is:
Passive: While moving, every X seconds Sleipnir gets a +X% speed buff. Stacks up to 4 times.
Fifth stack makes Sleipnir immune to unit collision unless she charges.
Stacks are lost when Sleipnir stops moving (or is stunned, immobilized, etc.), using her Q, W or E does not make her stop.
Q: Sleipnir starts to rotate the twin blade X times around her dealing physical damage to all enemies she hits.
W: Passive: Each time Sleipnir deal damage to a unit, that unit is Sunlight marked for X seconds. When allied champion (except Leona) deals damage to these targets, they consume the Sunlight debuff to deal additional magical damage.
W: Active: Sleipnir deals magical damage and blinds enemy units marked with Sunlight in her range. The Sunlight mark is consumed in the process.
E: "Charge!"Sleipnir starts to charge for X seconds gaining bonus movement speed. All enemy units on her way are pushed in the direction Sleipnir runs dealing X physical damage (+XX% speed converted into damage) on impact.
R: "Sun Fortress" Sleipnir enters a defensive stance for a few seconds. While in this stance she can not move nor attack. She gains bonus armour and magic resistance and reflects XX% of the damage she takes back to enemy cousin that damage. All enemies that deal damage to friendly champions are struck with a sun beam that slows their attack speed by XX% and movement speed by XX% for X seconds. This has a global effect.
So tell me what you think about these, how and why would you change it. If there's something I like or a lot of you likes I will make in a part of this design and put you as a collaborator. Then will post it on official LoL champion ideas forum.
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